Game Feel Database

Games rated on
how they feel,
not what they are.

Steam thinks Elden Ring and The Sims are similar games. They share a tag, so the algorithm agrees.

GFD scores every game across 25 axes (movement weight, cognitive load, penalty severity, narrative density) and uses those scores to surface recommendations that actually make sense.

Database launching soon

How it works

01

Every game gets a profile

Each game is scored across 25 axes by trained scorers. Not vibes. Specific mechanics. How heavy does movement feel? How punishing is failure? Does the story branch?

02

You set what matters

Toggle the axes you care about. Crank up Penalty Severity. Ignore everything else. The system finds games that match what you actually want, regardless of genre.

03

Recommendations explain themselves

Every result tells you why it matched. Not "because you played X" but "similar weighty movement, similar slow narrative pace." Useful signal, not a black box.

Feel

How the game exists in your body and brain moment to moment: movement, pace, cognitive load, tone.

Systems

How the game is architected underneath: narrative density, progression, crafting, world reactivity.

Difficulty

A cross-cutting concern scored independently: combat, puzzles, resource scarcity, knowledge gaps, penalty severity.

Identity

How much the game lets you make it yours: customisation, exploration reward, and whether it respects your time.

The database is coming.

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