Game Feel Database
Steam thinks Elden Ring and The Sims are similar games. They share a tag, so the algorithm agrees.
GFD scores every game across 25 axes (movement weight, cognitive load, penalty severity, narrative density) and uses those scores to surface recommendations that actually make sense.
How it works
01
Each game is scored across 25 axes by trained scorers. Not vibes. Specific mechanics. How heavy does movement feel? How punishing is failure? Does the story branch?
02
Toggle the axes you care about. Crank up Penalty Severity. Ignore everything else. The system finds games that match what you actually want, regardless of genre.
03
Every result tells you why it matched. Not "because you played X" but "similar weighty movement, similar slow narrative pace." Useful signal, not a black box.
The four pillars
Feel
How the game exists in your body and brain moment to moment: movement, pace, cognitive load, tone.
Systems
How the game is architected underneath: narrative density, progression, crafting, world reactivity.
Difficulty
A cross-cutting concern scored independently: combat, puzzles, resource scarcity, knowledge gaps, penalty severity.
Identity
How much the game lets you make it yours: customisation, exploration reward, and whether it respects your time.
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